public interface Point2DBasics extends Tuple2DBasics, Point2DReadOnly
A 2D point represents the 2D coordinates of a location on the XY-plane.
Although a point and vector hold onto the same type of information, the distinction is made between them as they represent different geometry objects and are typically not handled the same way:
Modifier and Type | Method and Description |
---|---|
default void |
applyInverseTransform(Transform transform)
Transforms this point by the inverse of the given
transform . |
default void |
applyInverseTransform(Transform transform,
boolean checkIfTransformInXYplane)
Transforms this point by the inverse of the given
transform . |
default void |
applyTransform(Transform transform)
Transforms this point by the given
transform . |
default void |
applyTransform(Transform transform,
boolean checkIfTransformInXYPlane)
Transforms this point by the given
transform . |
absolute, add, add, add, addX, addY, clipToMax, clipToMin, clipToMinMax, containsNaN, interpolate, interpolate, negate, scale, scale, scaleAdd, scaleAdd, scaleSub, scaleSub, set, set, set, set, set, set, set, set, set, set, setAndAbsolute, setAndClipToMax, setAndClipToMin, setAndClipToMinMax, setAndNegate, setAndScale, setElement, setToNaN, setToZero, setX, setY, sub, sub, sub, subX, subY
distance, distanceFromOrigin, distanceFromOriginSquared, distanceSquared, distanceXY, distanceXYSquared, geometricallyEquals
epsilonEquals, equals, get, get, get, get, get, get, get, getElement, getElement32, getX, getX32, getY, getY32
default void applyTransform(Transform transform)
transform
.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
applyTransform
in interface Transformable
applyTransform
in interface Tuple2DBasics
transform
- the geometric transform to apply on this point. Not modified.NotAMatrix2DException
- if the rotation part of transform
is not a
transformation in the XY plane.default void applyTransform(Transform transform, boolean checkIfTransformInXYPlane)
transform
.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
applyTransform
in interface Tuple2DBasics
transform
- the geometric transform to apply on this point. Not modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
the given transform represents a transformation in the XY plane.NotAMatrix2DException
- if checkIfTransformInXYPlane == true
and the rotation
part of transform
is not a transformation in the XY plane.default void applyInverseTransform(Transform transform)
transform
.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
applyInverseTransform
in interface Transformable
applyInverseTransform
in interface Tuple2DBasics
transform
- the geometric transform to apply on this point. Not modified.NotAMatrix2DException
- if the rotation part of transform
is not a
transformation in the XY plane.default void applyInverseTransform(Transform transform, boolean checkIfTransformInXYplane)
transform
.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
applyInverseTransform
in interface Tuple2DBasics
transform
- the geometric transform to apply on this point. Not modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
the given transform represents a transformation in the XY plane.NotAMatrix2DException
- if checkIfTransformInXYPlane == true
and the rotation
part of transform
is not a transformation in the XY plane.